In 2007, I was in the very early stages of my poker career. Pocketfives.com had me ranked as the number one online MTT player in the world and I was admired and respected by the majority of my peers. Here I was, a 21 year old kid from a low-middle income family, who randomly stumbled upon an unnatural talent that had the potential to change my life forever. I was on top of the world and nothing could bring me down. A couple months after I was cheated out of my entire net worth in a hotel poker game; I made another poor decision. I purchased the equity of a friend deep in a tournament and took over the decision making process. I won the tournament but shortly thereafter neither my friend, nor I, were able to login to our accounts. After an investigation, Full Tilt Poker concluded the appropriate punishment for our misconduct was to ban us from playing on the site and confiscate the winnings. What happened subsequently, was the harshest punishment of all: The relentless torment and ostracism by a community that I was once loved by. It was a tremendous blow to an ego that I was very much attached to and caused me to experience fluctuating emotions of sadness, depression, anger and resentment. What made this decision so bad was not the actual incident itself, but how I chose to deal with it after the fact.
The game is over when the second to last person guesses who they are correctly
Each faction has a variety of different generals, some related to the royal family and in line to the throne, and the rest members of the nobility, who command units in the field and can assume offices of the state. Each of these characters has a base ranking for several attributes, such as command ability and piety, which affects how they carry out duties on the battlefield and governing the provinces. These attributes, and other factors such as health, are influenced by “Vices and Virtues”, defining the character's personality and actions. These traits can be acquired seemingly randomly, or may be given to the character through actions in the game. Non-military units, collectively referred to as "agents", may be trained. The types of agent a faction is able to produce depends on its religion, but all factions have emissaries, spies and assassins available to them. Emissaries conduct diplomatic tasks such as start alliances between two factions, or bribe foreign armies; spies allow detailed information to be collected from foreign provinces or characters, while assassins can attempt to kill both foreign and domestic units. Factions also have access to various religious agents to spread their religion, and Christian factions can marry their princesses to domestic generals or other factions for political reasons. Occasionally in the game, a character will be trained bearing the name of a famous historical figure, with better than normal starting abilities. A general such as Richard the Lionheart, El Cid or Saladin will be a capable military commander, while a bishop such as Thomas Becket will have higher piety than normal.