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Building the user interface in Reflexive games (read full article) in the past involved our interface designer (Zach Young) creating a mock up in Photoshop (https://middleeastexplorer.com/content/uploads/files/download/reflexive-games-keygen-for-photoshop.zip) to illustrate the overall design and placement of individual interface components. The programmer would then take this mockup and implement it, a process which might take days, while the designer moved on to other tasks. Once implemented, the designer would suggest modifications or sometimes completely re-design the interface once they were finished with whatever task they had been working on in the meantime, and again hand off to the programmer for implementation.